Capstone Update

Day 4
At the start of this project we have had a few hick-ups. We planned to work with the level editing software Grome. We have yet to acquire and install this software on any computer in the lab and it does not look like this is going to happen any time soon. Our team is going to take a break the third week of development to go to the Game Developers Conference in San Francisco. This should be a fun time and you can expect to see blog post on this. Instead of working on the level editing software. I have been working on a Maya exporter for Maya 2008. This exporter will intelligently export static, and animated meshes from Maya into a custom format that will be used in our game. The file format is very simple and to load the file only requires freads in c++ or a custom importer that I have built for C#. The importer is for personal use our capstone project will be developed in C++ with Directx 10.

In our capston i have implmented the mesh loader and started working on a skeleton for the animated meshes. I have the code I developed last quarter as a prototype in attempts to get a Directx10 shader based skeletol animaion. This prototype will be rewritten slowly as I work it into our game engine.

The image posted above is the current state of the game. while the window does not mean much, it represents our start down the load dirty road of game development. The ugly pink clear color was chosen by one team mate who deems it easy on the eyes. The black screen is a console that will be used as a logger for our game. The console screen supports multiple levels of logging and color coded errors.