GDC 2009
The crunch has come and gone. True to my way, I wanted to get this post out earlier but adjusted my priorities to get things prepared for my week long departure to San Francisco. Those things included getting animation to fully work in our game engine using the custom file format that I developed. I wanted this to work in our engine this week as other groups both graduate and undergraduate want to use my Maya exporter and C++ / C# importer to support animation and models in their 3D games. This excites me and, when I get back I plan on updating the code to extract the loader / animator to a library so future classes can continue to use my work. When I am ready to finalize the plug-in I will have it placed on the schools image so it will be on all computers in the gaming lab here at RIT.
Other things I have done are to post my resume to this website and build a one sheet that represents some of the projects I have worked on in the past. The one sheet only contains three project screen shots and short descriptions of these projects. I plan to place this in a folder with my resume and business card to hand out to potential employers at GDC. I have been working with Matthew Bozarth to prepare this packet and could not have done it without his help.
One Response to “GDC 2009”
May 12th, 2010 saat: 5:35 am
Да круто,…
Корреспондент, редактор Those things included getting animation to fully work in our game engine using the custom file format that I developed. I […….
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