Networking

12 April 2009 | Uncategorized

I have built a networking library that allows for threaded / non-threaded UDP / TCP connections. This library is fast stable and creates / destroys zero memory runtime. I am excited about this for our game as it will provide the foundation for communicating between multiple clients. I setup a test client that connected via udp to 255.255.255.255 (broadcast) that allows me and the other developers to chat with each other via the in game console. Yes a little side tracked from developing the game but a neat prototype that is entertaining for all.


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