Crawling
Finally up an running with silverlight, LINQ, and web services. I would consider this the crawling stage of the project OneWorld
Finally up an running with silverlight, LINQ, and web services. I would consider this the crawling stage of the project OneWorld
I do not know if the Gray matter gets used too much or not but I think it is appropriate for this discussion. So there are many interesting things I discuss everyday in my job. I would love to bring those discussions public and get public feedback on them however they are trade secret, and [...]
Okay things are starting to calm down and I am starting to get into a pattern of things. So I will go back to working on this site and posting about my works.
An update on whats been happening. Finished my masters thesis. Yay!!!! If you want to know more information or specifics about any part [...]
I know it has been a while since my last post but I have been busy with working on this project complaining that Demigod has terrible networking, and I do not even start talking about the AI. So I will discuss what I have done instead. Over the weekend I fully implemented a neural network [...]
I have built a networking library that allows for threaded / non-threaded UDP / TCP connections. This library is fast stable and creates / destroys zero memory runtime. I am excited about this for our game as it will provide the foundation for communicating between multiple clients. I setup a test client that connected via [...]
So it has been a while since my last post. Ok so I have helped many people with this and I still have a hard time understanding what is so hard about it. This that I am talking about is screen picking bring mouse coordinates to world coordinates. For our game we use the mouse [...]
I know it has been several days since my last post. I have been rather busy and will tell you all about it here. Lets start with GDC 09 the conference went well. I talked with a lot of really amazing people. I handed out a few resumes and portfolio pages to those that were [...]
The crunch has come and gone. True to my way, I wanted to get this post out earlier but adjusted my priorities to get things prepared for my week long departure to San Francisco. Those things included getting animation to fully work in our game engine using the custom file format that I developed. I [...]
At the start of this project we have had a few hick-ups. We planned to work with the level editing software Grome. We have yet to acquire and install this software on any computer in the lab and it does not look like this is going to happen any time soon. Our team is going [...]